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About LinuxEmu
LinuxEmu is the number 1 informer of Linux related emulation news and has been since it came online the 26'th November year 2000.
LinuxEmu Crew: Mark Ellis
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Saturday, August 21 2010 @ 04:51 PM CDT
Contributed by: mellis
Views: 36
 " Stella is a multi-platform Atari 2600 VCS emulator released under the GNU General Public License (GPL). Stella was originally developed for Linux by Bradford W. Mott, and is currently maintained by Stephen Anthony."
Stella release 3.2 has been released and can be downloaded from here
Thanks to AEP Emulation for the news.
Friday, August 20 2010 @ 04:28 PM CDT
Contributed by: mellis
Views: 34
 "The Wine development release 1.3.1 is now available.
What's new in this release:
Support for drag & drop between X11 and OLE.
New ipconfig.exe builtin tool.
Support for favorites in builtin Internet Explorer.
Beginnings of a shell Explorer control.
A number of DirectDraw code cleanups.
Improvements to the calendar control.
Various bug fixes.
The source is available now."
Thanks to AEP Emulation for the news.
Sunday, August 15 2010 @ 08:00 AM CDT
Contributed by: Cyberzinho Punk
Views: 50
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
Time for the first 'u' update of the 0.139 cycle. Head over to the Source Updates page to grab the latest & greatest."
Thanks to MAMEdev for the news.
Thursday, August 12 2010 @ 05:35 PM CDT
Contributed by: mellis
Views: 95
 Article available at Wine-Reviews here
Thanks to Linux Today for the news.
Monday, August 09 2010 @ 06:07 PM CDT
Contributed by: mellis
Views: 63
 " VirtualBox is a powerful x86 and AMD64/Intel64 virtualization product for enterprise as well as home use. Not only is VirtualBox an extremely feature rich, high performance product for enterprise customers, it is also the only professional solution that is freely available as Open Source Software under the terms of the GNU General Public License (GPL). "
VirtualBox 3.2.8, a maintenance release of VirtualBox 3.2 which improves stability and fixes regressions, has been released and can be downloaded from here
Thanks to AEP Emulation for the news.
Monday, August 09 2010 @ 06:01 PM CDT
Contributed by: mellis
Views: 90
 " PCSX-Reloaded is a PlayStation Emulator based on PCSX-df 1.9, with support for Windows, GNU/Linux and Mac OS X as well as many bugfixes and improvements."
pcsxr-1.9.92 has been released and can be downloaded from here
Thanks to AEP Emulation for the news.
Monday, August 09 2010 @ 05:45 PM CDT
Contributed by: mellis
Views: 59
 " QMC2 – M.A.M.E./M.E.S.S. Catalog / Launcher II is the successor of one of the first UNIX M.A.M.E. GUI front ends available on this planet called QMamecat (derived from MAMECAT, which was text-only)."
QMC2 0.2.b16 has been released and can be downloaded from here
Thanks to Linuxgames for the news.
Saturday, July 31 2010 @ 07:01 PM CDT
Contributed by: Cyberzinho Punk
Views: 107
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
MAME 0.139 is now available, go get it at the Latest Release page.
You may notice the download sizes to be ~1MB larger for the binary releases. This is due to a bit of EXE bloat from the C++ conversion work (which is still in progress), plus the addition of a rather large .sym file. Keep this .sym file next to your executable so that if you encounter any crashes, you will get useful call stacks that you can report over at MAMETesters."
Thanks to MAMEdev for the news.
Saturday, July 31 2010 @ 04:39 PM CDT
Contributed by: mellis
Views: 96
 " Wine lets you run Windows software on other operating systems. With Wine, you can install and run these applications just like you would in Windows.
What's new in this release:
Beginnings of a user interface for the builtin Internet Explorer.
Support for cross-process OLE drag & drop.
New builtin wscript.exe (Windows Script Host) program.
Open/save dialogs remember the last used directory.
Translation updates.
Various bug fixes.
The source is available now."
Thanks to Linuxgames for the news.
Saturday, July 24 2010 @ 12:33 PM CDT
Contributed by: Cyberzinho Punk
Views: 88
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
This is likely the last 'u' update this cycle, so be sure to grab u4 from the Source Updates page and make sure everything is still working as expected."
Thanks to MAMEdev for the news.
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