User Functions
Don't have an account yet? Sign up as a New User
Lost your password?
About LinuxEmu
LinuxEmu is the number 1 informer of Linux related emulation news and has been since it came online the 26'th November year 2000.
LinuxEmu Crew: Mark Ellis
Older Stories
Tuesday20-Jul
Sunday18-Jul
Wednesday14-Jul
Friday09-Jul
Thursday01-Jul
|
|
Sunday, August 15 2010 @ 08:00 AM CDT
Contributed by: Cyberzinho Punk
Views: 50
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
Time for the first 'u' update of the 0.139 cycle. Head over to the Source Updates page to grab the latest & greatest."
Thanks to MAMEdev for the news.
Saturday, July 31 2010 @ 07:01 PM CDT
Contributed by: Cyberzinho Punk
Views: 107
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
MAME 0.139 is now available, go get it at the Latest Release page.
You may notice the download sizes to be ~1MB larger for the binary releases. This is due to a bit of EXE bloat from the C++ conversion work (which is still in progress), plus the addition of a rather large .sym file. Keep this .sym file next to your executable so that if you encounter any crashes, you will get useful call stacks that you can report over at MAMETesters."
Thanks to MAMEdev for the news.
Saturday, July 24 2010 @ 12:33 PM CDT
Contributed by: Cyberzinho Punk
Views: 88
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
This is likely the last 'u' update this cycle, so be sure to grab u4 from the Source Updates page and make sure everything is still working as expected."
Thanks to MAMEdev for the news.
Sunday, July 18 2010 @ 12:34 PM CDT
Contributed by: Cyberzinho Punk
Views: 163
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
Another bunch of internal shuffling this round, but also some new MCU hookups as well, thanks to the decapping effort. Most of the regressions and performance losses from u2 should be fixed now as well. So go grab the u3 update from the Source Updates page."
Thanks to MAMEdev for the news.
Wednesday, June 23 2010 @ 04:29 PM CDT
Contributed by: Cyberzinho Punk
Views: 181
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
After some substantial internal retooling, the MAME 0.138u2 update is now ready for download. Please heed the warning at the top of the whatsnew file: this release may have some bumps in compatibility and performance while the dust settles. By and large, however, things should be working as well as they always have, so don't let fear stop you from giving the new release a spin with your favorite games!"
Thanks to MAMEdev for the news.
Monday, June 21 2010 @ 07:47 PM CDT
Contributed by: Cyberzinho Punk
Views: 146
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
Get the first update to MAME 0.138 over at the Source Updates page.
Thanks to MAMEdev for the news.
Saturday, June 19 2010 @ 09:01 PM CDT
Contributed by: Cyberzinho Punk
Views: 154
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
Time for MAME 0.138 — head over to the Latest Release page to download the latest full sources and official binaries."
Thanks to MAMEdev for the news.
Saturday, May 08 2010 @ 06:57 PM CDT
Contributed by: Cyberzinho Punk
Views: 399
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
The MAME 0.137u4 update is now available for download.
Thanks to MAMEdev for the news.
Tuesday, May 04 2010 @ 03:19 PM CDT
Contributed by: mellis
Views: 474
 " Raine is an emulator, it emulates some M68000 and M68020 arcade games and is mainly focused on Taito and Jaleco games hardware.
A new version for raine/neoraine has been released and can be downloaded from here
Thanks to AEP Emulation for the news.
Saturday, April 24 2010 @ 05:51 PM CDT
Contributed by: Cyberzinho Punk
Views: 580
 " SDLMAME is a port of the popular MAME™. There are a few principles that guide it’s development: 1) run on Linux/Unix, Mac OS X, and other SDL supported operating systems with as few changes as possible to the base Win32 code. This means we can track changes faster than larger more conventional ports such as MacMAME, and we also maintain what I call “Firefox compatibilty” where learning a major app only needs to be done once per application, and it then applies across many operating systems. If you can use the command-line Win32 MAME, you already know how to use SDLMAME on any platform you may encounter it on. 2) MAME developers are important. By keeping quickly up to date, we make it easy for people on non-Windows platforms to make and submit changes to the core MAME code, and we offer native implementations of MAME’s multi-window GUI debugger on both Linux/Unix and Mac OS X.
Come and get it! The MAME 0.137u3 update is here. Make sure you play games that use the TMS5220 speech chip and report any problems."
Thanks to MAMEdev for the news.
First | Previous | 1 2 3 4 5 6 7 8 9 10 | Next | Last
|
|
Who's OnlineGuest Users: 8
PollWhat's your favourite Linux Distrubution for Emulation?
466 votes
PollWhich is your favourite Sonic-game?
141 votes
PollWhat Mobile Phone is best for emulation?
385 votes
PollWhat's your favourite retro home computer?
981 votes
PollWhat's your favourite retro gaming console?
1,217 votes
PollWhich NextGen console will have the best emulation? (ie for console games of old)
1,086 votes
PollWhat is your favourite virtual emulator?
834 votes
linuX-gamers.netThere was a problem reading this feed (see error.log for details).
|